About me

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I am a senior software engineer with 10 years of game development and 20 years of web development experience building complex applications, games, tools, and websites at Disney, EA, FOX, Google, NASA, Kabam!, iWin Games, Yahoo, and others.

Instead of only pursuing projects in my "wheelhouse" of skills, I've made it a point to quickly learn the best tool for the job.

Game/Application Development

Unreal, Unity3D, Actionscript, Flash, Flex, C++, C#, Rust

Web Development

Javascript, NodeJS, Express, Mongoose, MongoDB, DocumentDB, ReactJS, AngularJS, TypeScript, ES6, jQuery, Python, Django, NoSQL, MySQL, AWS, Google Cloud, Webpack, Grunt, Gulp, JSON, SASS, Jasmine, Chai, Jest

Graphic Design

Adobe Suite, Maya, GUI, SVG, Vector, Blender

OPS & Deployment

Docker, Kubernetes, Nginx, Jenkins, Apache, Linux, Ubuntu, CentOS

Version Control

Git, SVN, Perforce

Virtual Machines

VMWare, VirtualBox

Agile Development

SCRUM, JIRA, Rally, Pivotal Tracker

Contact

tjmacari@gmail.com

LinkedIn

925.719.6880

APPLICATION DEVELOPMENT

WEB DEVELOPMENT

GAME DEVELOPEMENT

Maya / Python script orbit scene
Python, Maya
Created python scripts in Maya to randomize hexagon shapes, force them to face centered glowing orb, animate in a circular motion, and pulse to and from the orb. Applied directional light as well a point light within the org.
https://github.com/tjmacari/maya_orbit https://www.youtube.com/watch?v=6oWAlBCvsqw